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How to make claymation with AI

You can make a claymation video with AI in an afternoon, without clay, an armature or a camera. You write the beats of the scene, generate keyframes in a claymation style, adjust them like stills, and let a video model animate the movement between them. What used to be the most patient art form in film is now mostly a writing and picking exercise.

Last updated 8 October 2026

Why clay, of all styles, digitises so well

Stop-motion's cost is legendary. A professional studio measures a good day in seconds of finished footage, because every frame is a physical scene that someone nudged by a millimetre and photographed. That is roughly 1,440 small adjustments per minute of film, and it is why so few claymation features exist.

But look at what the style is made of: fingerprints in the surface, slightly uneven paint, fabric with visible weave, soft studio light, sets that are proudly hand-built. Those are textures and lighting habits, and diffusion models reproduce textures and lighting habits extremely well. The craft was expensive; the look, it turns out, is describable.

A real shot, start to middle to end

These are frames from a claymation short. The outer two are keyframes that were authored and approved as stills. The middle is generated motion. The character keeps her braids, her vest, her boots, and, importantly for clay, her thumb-printed surface texture:

Keyframe 1, authored as a still in Nima.
Keyframe 1, authored as a still in Nima.
The in-between, generated by Nima at render time.
The in-between, generated by Nima at render time.
Keyframe 2, authored as a still in Nima.
Keyframe 2, authored as a still in Nima.

And this is the working experience, not a mockup: a clay cat, a clay kitchen, and a prop being generated and folded into an interaction, all inside the editor:

Generating a prop and fusing it into the shot, in a Nima claymation project called Clay Buddies.

The recipe

Pick your tool. You need one that applies a claymation style at the project level rather than per prompt, or the look drifts between shots. Nima ships claymation as one of nine project styles, which is the approach this guide assumes.

Write the beats. One line per moment that matters. "Kosmos pads in from the hallway, ears up. He crosses the kitchen toward the low table." Plain declarative sentences beat atmospheric prose here; you are feeding a storyboard, not a novelist.

Set the style once, at the project level. This is the step people skip and regret. A style re-described in every prompt drifts, and clay drifts visibly, because surface texture is the whole point of the look.

Generate and fix the keyframes. Drag characters into position, resize, swap poses from a library, regenerate a still you dislike. Every correction here is seconds. The same correction after rendering is a re-render.

Render and watch. The model inbetweens each pair of keys. Because clay implies stop-motion, a slightly staccato result reads as authentic rather than broken, which makes clay unusually forgiving as a first style.

Making it in Nima, step by step

  1. Create a free account at app.nima.mov. The Sketch plan is free and lets you explore three finished films.
  2. Start a project and choose Claymation as the project style. Setting it here, once, is what keeps the clay surface consistent across every shot.
  3. Describe your characters and approve their reference art. Nima generates every later shot against those references, so your clay figure stays the same figure.
  4. Type your beats into the storyboard. Each beat becomes a keyframe you can open and adjust.
  5. Fix the stills: drag characters into position, swap poses from the library, regenerate anything you dislike by describing the change.
  6. Render. Nima animates the movement between your keyframes and assembles the shots into a film you can share.

If clay is not the look, the pipeline does not care

The identical scene renders in whatever material the project declares. Same characters, same keys, same motion:

Claymation, one of Nima's nine project styles
Claymation, one of Nima's nine project styles
Felted wool
Felted wool
Papercraft
Papercraft
Pixel art
Pixel art
90s cartoon
90s cartoon

The one thing that will ruin it

Character drift. Shot one produces a perfect clay girl; shot four quietly hands you her cousin. Nothing looks wrong in isolation, and the film still falls apart, because an audience tracks identity above everything else. The cause and the fix are covered in why AI characters change between shots; the short version is that every shot must be generated against the same fixed character reference, not against a prompt's description of them.

Common questions

Do I need any stop-motion experience to make AI claymation?

None. The stop-motion knowledge lives in the style itself. What transfers from real claymation is taste: knowing that clay scenes read best with simple staging and few, deliberate movements.

Why does AI claymation sometimes look too smooth?

Real stop-motion runs on ones and twos, often 12 distinct poses per second, and the tiny jitter between them is part of the charm. If a generated clip glides too perfectly, shorter spans and more deliberate keyframe poses push it back toward the handmade feel.

Can I mix claymation with other styles in one film?

Technically yes, and almost always a mistake within a single story. The exception is a deliberate switch as an effect, a dream sequence or a flashback, where the change itself is the message.

Nima ships claymation as a one-click project style, alongside felted wool, papercraft and six others. Try it free.