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How to edit AI videos

Editing an AI-generated video means editing its inputs, the keyframes and descriptions that produced it, and re-rendering only the shot that changed. A traditional editor still handles trims, reorders and titles, but it cannot move a character two feet left, because footage is just pixels. Generated video is different: the recipe that made it still exists, and the recipe is editable.

Last updated 5 September 2026

Two toolboxes, and which fix lives where

Cutting-room fixes: trim the dead second, reorder shots, swap music, add titles. Any editor since the 1990s does these to generated footage exactly as it would to camera footage.

Recipe fixes: the cat should stop nearer the table, the line reading is wrong, the background needs dusk instead of noon, the walk is too slow. No timeline tool can do any of these, and this is where editing generated video actually happens: back at the keyframes.

The edit loop, watched twice

Two eight-second edits inside a real project. First, a pose swap: the character is selected, a pose library opens, a stance is replaced with one click:

Pose swap in the Nima editor: pick a stance from the character's pose library and the keyframe updates in place.

Second, the move that makes small motion edits fast, copying the previous keyframe. The last key duplicates forward and you nudge the one thing that moved, with a ghost of the previous position still visible for reference:

Copy previous, then nudge, in Nima. The ghost shows where things were, so movement per key is a judged distance, not a guess.

Words are an editing tool here

The editor's regenerate box takes a described change, "same shot, but his ears flat and tail low", and redraws the keyframe with its context intact. You are not re-prompting from zero; the scene, style and character stay pinned, and the description only names the delta. It is the closest thing this medium has to grabbing a pencil:

Nima's working surface: keyframe cards with their beats and timing, the canvas, and the describe-a-change box that regenerates without losing the shot's context.
Nima's working surface: keyframe cards with their beats and timing, the canvas, and the describe-a-change box that regenerates without losing the shot's context.

Editing an AI video in Nima

  1. Open your project at app.nima.mov and pick the shot that is wrong.
  2. Open its keyframes. The rail across the top holds them; click the one you want to change.
  3. Make the edit. Drag a character, resize with the scroll wheel, swap a pose from the library, or type the change into the regenerate box ("same shot, ears flat, tail low") and let Nima redraw the still with the scene's context intact.
  4. Check it against the previous key with show previous, which ghosts the last keyframe underneath so you can judge how far things moved.
  5. Re-render that shot only. Nima splices it back into the film; the shots you already approved are untouched.

The habit that separates fast editors from frustrated ones

Judge everything at the still stage. A keyframe is inspectable in a second and fixable in ten; a rendered shot costs minutes to produce and can only be accepted or thrown back. People who render early and often are re-buying the same shot five times. People who argue with the stills until they are right usually render once.

The corollary matters just as much: a tool has to re-render a single shot and splice it back into the film. If any one-line fix means re-rendering the whole piece, editing long work becomes economically impossible.

Common questions

Can I edit an AI video in Premiere or DaVinci Resolve?

For trims, reordering, sound and titles, yes, treat it as normal footage. For changing anything inside a shot, no. That requires the shot's keyframes, which a video file does not carry.

What does regenerating with context mean?

The tool redraws a keyframe from your described change while keeping the scene's style, location and characters pinned. Only the delta you named changes. Prompting from scratch, by contrast, re-rolls everything at once.

Why did my whole video change when I only fixed one thing?

Your tool regenerates globally instead of per shot. Look for per-shot rendering and splicing; without it, every fix gambles the parts that were already right.

What is onion skinning and does AI animation have it?

Showing the previous frame as a ghost under the current one, an animator's trick that predates film sound. Keyframe editors carry it forward as a show-previous overlay, and it is the fastest way to judge how far anything moved between keys.

Nima's editor does pose swaps, ghosted onion skins, described-change regeneration and per-shot re-renders. Try it free.