You dub animation with AI by re-performing the script in each target language with the same cast voices, re-aligning the mouth flaps to the new audio, and keeping every frame of animation unchanged. Animation is the one medium where a dub can be nearly perfect, because there is no real actor's mouth to betray it, and it makes AI video translation almost free: one film becomes native in four languages for roughly the cost of typing the translations.
Sound on. The same character delivers the same beat in English, and then does not stop there:
Live-action dubbing fails at the mouth: the audience watches lips shape one language while hearing another. Stylised animation never had literal lips. Its mouth flaps carry rhythm, not phonemes, so when the flaps retime to Spanish audio, the character is simply speaking Spanish. Nothing about the frame lies.
The practical consequence is big: the animation, the expensive part, renders once. Each additional language is script translation, voice re-performance and re-alignment. The film's cost structure stops caring how many markets it ships to.
Nima keeps the audio layer and the animation layer separate, which is the whole reason this is cheap. A language is a new set of performed lines plus re-timed mouth flaps; the rendered animation underneath is reused byte for byte. Voices are cast per character and kept, so the same character sounds like the same person in every language.
The free plan includes ten dialogue previews a month, which is enough to hear a line performed and re-timed before committing to a multi-language release.
Translation length. Languages breathe differently; German sentences run long and a line can outgrow its beat. Translate for the scene's timing, not the dictionary, the way subtitlers always have.
Voice continuity. The character's voice should feel like the same person in every language, the same age, energy and warmth, or each market meets a different character.
On-screen text. Signs and titles inside the artwork do not translate with the audio. Either keep text out of the frames, the animation tradition for exactly this reason, or plan per-language variants of those shots.
Yes, with a native speaker reviewing translation and performance before release. The pipeline removes the production cost of a language, not the editorial responsibility for it.
The flaps re-time to the new performance's rhythm, which is what stylised mouths convey. Viewers read energy and sync, not phoneme shapes, the same reason dubbed anime plays naturally worldwide.
Those re-lip-sync real faces, with the uncanny risk that carries. Here nothing about the image changes at all; only audio and mouth timing do, which is why it holds up.
Nima re-performs your script per language and re-times the flaps, while your animation renders exactly once. Try it free.